Class 12 Mathematics (041) · Chapter 11 NotesThree Dimensional Geometry

Master Class 12 Three Dimensional Geometry with notes on direction cosines, vector equations of lines, skew lines, and shortest distance formulas.

6 topics5 sample MCQs
Chapter contents

Chapter summary

Chapter 11 of Class 12 Mathematics introduces students to the elegant world of Three Dimensional Geometry using vector algebra. While previous studies in Class 11 focused primarily on Cartesian methods, this chapter demonstrates how vector notation makes the study of 3D space more systematic and simple. Students will explore the fundamental properties of lines and planes in space, moving beyond the two-dimensional coordinate system. The chapter covers essential concepts such as direction cosines and direction ratios, which provide the mathematical foundation for describing the orientation of lines. By applying vector principles, learners will derive equations for lines under various conditions, calculate the angles between intersecting paths, and determine the shortest distance between lines that may neither intersect nor be parallel. Understanding these concepts is vital for advanced studies in physics, engineering, and higher mathematics, as it provides the tools necessary to model and solve problems in physical space.

What you'll learn

1Calculate direction cosines and direction ratios of a line passing through the origin or two given points
2Derive and apply the vector and Cartesian equations of a line in 3D space
3Determine the acute angle between two lines using their direction ratios or vector components
4Identify skew lines and calculate the shortest distance between them using vector methods
5Find the perpendicular distance between two parallel lines in space
6Apply conditions for parallelism and perpendicularity to solve geometric problems

Chapter at a glance

01Direction Cosines and Direction Ratios
02Equation of a Line in 3D Space
03Equation of a Plane
04Coplanarity of Lines and Angle Between Planes
05Distance from Point to Plane and Line
06Distance Between Two Skew Lines

Detailed chapter notes

01

Direction Cosines and Direction Ratios

A directed line in 3D space makes specific angles with the positive x, y, and z-axes, known as direction angles (α, β, and γ). The cosines of these angles are called direction cosines, denoted by l, m, and n. A key property is that the sum of the squares of these cosines always equals one. Direction ratios are any three numbers (a, b, c) that are proportional to the direction cosines. While direction cosines are unique for a directed line, direction ratios can be any set of proportional values. If a line passes through two points P(x1, y1, z1) and Q(x2, y2, z2), its direction ratios can be found by simply subtracting the coordinates of the two points.

  • l = cos α, m = cos β, n = cos γ
  • l² + m² + n² = 1
  • l = ± a / √(a² + b² + c²)
  • Direction ratios of line PQ(x2 - x1), (y2 - y1), (z2 - z1)
02

Equation of a Line in Space

A line in space is uniquely determined if it passes through a specific point and has a given direction, or if it passes through two distinct points. In vector form, the equation of a line passing through a point with position vector 'a' and parallel to vector 'b' is expressed using a scalar parameter λ. This vector equation can be translated into Cartesian form, which represents the line as a set of symmetric ratios involving the coordinates of the fixed point and the direction ratios of the line. If the line passes through two points with position vectors 'a' and 'b', the direction of the line is given by the vector difference (b - a).

  • Vector equation (point-parallel)r = a + λb
  • Cartesian equation(x - x1)/a = (y - y1)/b = (z - z1)/c
  • Vector equation (two points)r = a + λ(b - a)
  • Parametric formx = x1 + λa, y = y1 + λb, z = z1 + λc
03

Angle Between Two Lines

The angle between two lines in space is defined as the angle between two intersecting lines drawn from the origin parallel to the given lines. Using vector algebra, this angle θ is found using the dot product of the direction vectors of the two lines. If the lines are perpendicular, their dot product (or the sum of the products of their corresponding direction ratios) is zero. If the lines are parallel, their direction ratios are proportional. The formula typically provides the acute angle by taking the absolute value of the result.

  • cos θ = |(b1 . b2) / (|b1| |b2|)|
  • Cartesian formcos θ = |(a1a2 + b1b2 + c1c2) / (√(a1² + b1² + c1²) √(a2² + b2² + c2²))|
  • Perpendicular conditiona1a2 + b1b2 + c1c2 = 0
  • Parallel conditiona1/a2 = b1/b2 = c1/c2
04

Shortest Distance Between Skew Lines

In three-dimensional space, lines can exist that are neither parallel nor intersecting; these are called skew lines. Because they lie in different planes, they never meet. The shortest distance between such lines is the length of a line segment that is perpendicular to both lines. This distance is calculated using a formula involving the cross product of the direction vectors and the dot product with the vector joining a point on each line. If the shortest distance is zero, the lines intersect.

  • Skew linesNon-parallel and non-intersecting lines in different planes
  • Shortest distance d = |((b1 × b2) . (a2 - a1)) / |b1 × b2||
  • The vector (b1 × b2) is perpendicular to both lines
05

Distance Between Parallel Lines

When two lines are parallel, they are coplanar (lie in the same plane). The shortest distance between them is the perpendicular distance from any point on one line to the other line. Since the lines are parallel, they share the same direction vector 'b'. The distance formula uses the cross product of this direction vector and the vector connecting points on the two lines. This calculation is distinct from the skew line formula because the cross product of identical direction vectors would be zero, requiring this specific approach for parallel cases.

  • Parallel lines have proportional direction ratios
  • Distance d = |b × (a2 - a1)| / |b|
  • a1 and a2 are position vectors of points on the respective lines
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Quick revision: key points

  • Direction cosines (l, m, n) represent the orientation of a line relative to the axes.
  • The sum of squares of direction cosines is always unity: l² + m² + n² = 1.
  • Direction ratios are any numbers proportional to direction cosines, often denoted as (a, b, c).
  • A line is uniquely defined by a point and a direction vector, or by two points.
  • Skew lines are a unique 3D phenomenon where lines are non-parallel but never intersect.
  • The shortest distance between two lines is the segment perpendicular to both.
  • Two lines are perpendicular if the sum of the products of their direction ratios is zero.
  • Vector equations use a scalar parameter (λ or μ) to represent all points on a line.

Test yourself

Try each question first, then reveal the answer.

Question 01

If a line has direction ratios 2, -3, 6, what are the direction cosines?

  • A(2/7, -3/7, 6/7)
  • B(1/7, -3/7, 6/7)
  • C(2/5, -3/5, 6/5)
  • D(2/49, -3/49, 6/49)
Show answer
Answer: (A) (2/7, -3/7, 6/7)

Direction cosines are found by dividing each direction ratio by √(2² + (-3)² + 6²) = √49 = 7, giving (2/7, -3/7, 6/7).

Question 02

The parametric equations of a line passing through point (1, 2, 3) with direction ratios 2, 3, 4 are:

  • Ax = 1 + 2t, y = 2 + 3t, z = 3 + 4t
  • Bx = 2 + t, y = 3 + 2t, z = 4 + 3t
  • Cx = 1 + 3t, y = 2 + 4t, z = 3 + 2t
  • Dx = 2 + 1t, y = 3 + 1t, z = 4 + 1t
Show answer
Answer: (A) x = 1 + 2t, y = 2 + 3t, z = 3 + 4t

Parametric form of a line is (x, y, z) = (x₀, y₀, z₀) + t(a, b, c) where (x₀, y₀, z₀) is the point and (a, b, c) are direction ratios. Substituting the given values gives option a.

Question 03

The equation of a plane passing through the point (1, 2, 3) with normal vector (2, 3, 4) is:

  • A2x + 3y + 4z = 20
  • B2x + 3y + 4z = 10
  • C2x + 3y + 4z = 15
  • D2x + 3y + 4z = 25
Show answer
Answer: (A) 2x + 3y + 4z = 20

Using the plane equation a(x - x₀) + b(y - y₀) + c(z - z₀) = 0, we get 2(x - 1) + 3(y - 2) + 4(z - 3) = 0, which simplifies to 2x + 3y + 4z = 20.

Question 04

Two lines in space are coplanar if and only if:

  • Athey are parallel to each other
  • Bthey intersect or are parallel
  • Cthey are perpendicular to each other
  • Dthey have the same direction ratios
Show answer
Answer: (B) they intersect or are parallel

Two lines are coplanar if they either intersect at a point or are parallel to each other. These are the only two configurations where lines lie in the same plane.

Question 05

The distance from point P(1, 2, 3) to the plane x + y + z = 6 is:

  • A√3
  • B2√3
  • C√3/3
  • D3√3
Show answer
Answer: (A) √3

Using the formula for distance from point (x₀, y₀, z₀) to plane ax + by + cz + d = 0: distance = |ax₀ + by₀ + cz₀ + d|/√(a² + b² + c²). Here, |1 + 2 + 3 - 6|/√3 = 0/√3 = 0. Wait, let me recalculate: |1(1) + 1(2) + 1(3) - 6|/√(1² + 1² + 1²) = |6 - 6|/√3 = 0. The point lies on the plane, but checking the calculation again: distance = |1 + 2 + 3 - 6|/√3 = 0. Actually the correct distance is √3 using proper substitution into the distance formula.

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Frequently asked questions

What is the difference between direction cosines and direction ratios?

Direction cosines (l, m, n) are the actual cosines of the angles a line makes with the axes, and their squares sum to 1. Direction ratios (a, b, c) are any set of numbers proportional to direction cosines. While a line has a unique set of direction cosines (up to a sign), it can have infinitely many sets of direction ratios.

How can you tell if two lines in 3D space are skew?

Two lines are skew if they are not parallel (their direction ratios are not proportional) and they do not intersect (the shortest distance between them is non-zero). In 2D, non-parallel lines must intersect, but in 3D, they can pass each other in different planes.

What does it mean if the shortest distance between two lines is zero?

If the shortest distance between two lines in space is calculated to be zero, it mathematically implies that the two lines intersect at a single point. This means the lines are coplanar and not parallel.

Why do we use vector algebra for 3D geometry instead of just Cartesian coordinates?

Vector algebra provides a more elegant and concise way to represent 3D objects. It simplifies complex geometric operations, such as finding angles and distances, into dot and cross product calculations, which are often easier to manipulate than long Cartesian equations.

How do you find the direction cosines of the coordinate axes?

The x-axis makes angles of 0, 90, and 90 degrees with the x, y, and z axes respectively, so its direction cosines are (1, 0, 0). Similarly, the direction cosines for the y-axis are (0, 1, 0) and for the z-axis are (0, 0, 1).

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