Learn Class 6 Mathematics Chapter 3 Number Play with clear notes on supercells, palindromes, Kaprekar constant, Collatz conjecture, mental math, and more.
Numbers are all around us, and this chapter shows how they can be used in fun and surprising ways. You will explore patterns, puzzles, and games that involve numbers. You will learn about supercells, palindromes, the Kaprekar constant, and the Collatz conjecture. You will also practise mental math, estimation, and discover winning strategies in number games. Along the way, you will develop your ability to think logically and creatively with numbers. This chapter is not just about calculations; it is about playing with numbers, spotting patterns, and solving interesting problems. By the end, you will appreciate how numbers can tell stories, reveal hidden rules, and even pose unsolved mysteries. So get ready to play with numbers!
What you'll learn
1Identify and create patterns in numbers and arrangements.
2Apply the concept of supercells to compare numbers in a grid.
3Recognise and generate palindromic numbers.
4Perform the Kaprekar routine to reach the constant 6174.
5Use mental math strategies for addition and subtraction.
6Estimate quantities in real-life contexts.
7Develop winning strategies in number games like 21 and 99.
8Understand the Collatz conjecture and generate Collatz sequences.
Chapter at a glance
01Chapter Overview
02Playing with Numbers and Patterns
03Divisibility Rules and Tests
04Factors and Multiples
05HCF and LCM
Detailed chapter notes
01
Numbers Can Tell Us Things
Numbers can convey information in clever ways. For example, children standing in a line each say a number based on how many taller neighbours they have. This shows that numbers can represent relationships, not just counts. You will explore arrangements where children say 0, 1, or 2 depending on the heights of those next to them. By trying different arrangements, you can discover which sequences are possible and which are not. This activity builds your reasoning and pattern-spotting skills.
A child says 0 if no taller neighbour, 1 if one taller neighbour, 2 if both neighbours are taller.
The tallest child at an end cannot say 1 or 2 because they have only one neighbour.
Sequences like 0,1,2,1,0 are possible, but 1,1,1,1,1 is not.
02
Supercells
In a grid of numbers, a supercell is a number that is greater than all its adjacent neighbours (left, right, top, bottom). You will identify supercells and create grids with specific numbers of supercells. The largest number in a grid is always a supercell, while the smallest never is. You can also explore the maximum number of supercells possible for a given grid size. This activity helps you compare numbers and think about relative sizes.
A supercell is greater than all its immediate neighbours.
The largest number in a grid is always a supercell.
The smallest number in a grid can never be a supercell.
For a 1×n grid, the maximum number of supercells is ceil(n/2).
03
Patterns on the Number Line
Number lines help us visualise the order and spacing of numbers. You will place given numbers on a number line and identify missing numbers between marked points. This reinforces your understanding of place value and the relative size of numbers. You will also practise marking the smallest and largest numbers in a sequence.
Numbers increase from left to right on a number line.
The distance between consecutive markings represents a fixed interval.
You can estimate the position of a number by comparing it with nearby markings.
04
Playing with Digits
Digits can be combined in many ways to form numbers. You will find how many 1-digit, 2-digit, 3-digit, 4-digit, and 5-digit numbers exist. You will also explore digit sums: the sum of the digits of a number. For example, the digit sum of 68 is 14 (6+8). You will find numbers with a given digit sum and discover patterns in digit sums of consecutive numbers. Additionally, you will count how many times a particular digit appears in a range of numbers.
There are 9 one-digit numbers, 90 two-digit numbers, 900 three-digit numbers, etc.
Digit sum is the sum of all digits of a number.
The digit sum of consecutive 3-digit numbers like 123, 234, 345 follows a pattern: they are multiples of 3.
05
Palindromic Patterns
Palindromes are numbers that read the same forwards and backwards, like 66, 848, or 575. You will create 3-digit palindromes using given digits. You will also learn the reverse-and-add method: start with a number, add it to its reverse, and repeat until you get a palindrome. For many numbers, this process eventually yields a palindrome. However, for some numbers like 196, it is not known if a palindrome is ever reached.
A palindrome reads the same from left to right and right to left.
Examples121, 333, 4554.
Reverse-and-add47 + 74 = 121, which is a palindrome.
06
The Magic Number of Kaprekar
D.R. Kaprekar discovered a fascinating property of 4-digit numbers. Take any 4-digit number with at least two different digits. Arrange its digits to form the largest and smallest numbers, then subtract the smaller from the larger. Repeat this process with the result. Eventually, you will always reach 6174, known as the Kaprekar constant. For 3-digit numbers, the process leads to 495. This routine is a fun way to explore number patterns.
Kaprekar constant for 4-digit numbers6174.
Kaprekar constant for 3-digit numbers495.
The process involves arranging digits in descending and ascending order and subtracting.
07
Clock and Calendar Numbers
Numbers appear on clocks and calendars in interesting patterns. You will find times on a 12-hour clock that are palindromes, like 4:44 or 12:21. You will also look for dates that form palindromes, such as 11/02/2011. Additionally, you will explore whether calendars repeat after some years. Calendars repeat after 6 years if one leap year is included, or after 5 years if two leap years are included.
Palindromic times10:01, 11:11, 12:21, etc.
Palindromic dates01/02/2001, 02/02/2002, etc.
Calendars repeat after 5 or 6 years depending on leap years.
08
Mental Math and Estimation
Mental math helps you calculate quickly without writing. You will practise adding and subtracting numbers using strategies like breaking numbers into parts or using known sums. Estimation is about finding approximate values when exact numbers are not needed. You will estimate distances, counts, and costs in real-life situations. These skills are useful in daily life and build number sense.
Mental mathuse known facts and properties to simplify calculations.
Estimationmake reasonable guesses based on context.
Examplesestimating the number of students in a school or the distance between cities.
09
Games and Winning Strategies
Number games can have winning strategies. In the game of 21, players take turns adding 1, 2, or 3 to a running total, aiming to say 21. The first player can always win by starting with 1 and then saying numbers that are multiples of 4 plus 1 (1, 5, 9, 13, 17, 21). In the game of 99, where players add 1 to 10, the winning strategy involves reaching numbers that are 11 apart. You will also explore the Collatz conjecture, an unsolved problem about sequences that eventually reach 1.
Game of 21winning numbers are 1, 5, 9, 13, 17, 21.
Game of 99winning numbers are 99, 88, 77, ..., 11, 0.
Collatz conjectureif even, divide by 2; if odd, multiply by 3 and add 1; repeat. It is conjectured to always reach 1.
Want the complete chapter resources?Topic notes, quizzes and flashcards for Number Play.
Q1. List five different situations in which numbers are used in our daily lives.
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Model answer
Numbers are used in various situations such as: 1) Telling time (e.g., 7:30 AM), 2) Reading calendar dates (e.g., 15 August), 3) Counting objects (e.g., number of books), 4) Measuring height or weight (e.g., 150 cm, 40 kg), 5) Handling money (e.g., ₹500). These examples show how numbers help organise our lives.
Sample question3 marks
Q2. What is the divisibility rule for 3? Give an example of a 4-digit number divisible by 3 and explain why.
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Model answer
A number is divisible by 3 if the sum of its digits is divisible by 3. For example, consider 1236. The sum of its digits is 1+2+3+6 = 12, and 12 is divisible by 3, so 1236 is divisible by 3.
Sample question3 marks
Q3. What are prime numbers? Give examples. What are composite numbers? Give examples.
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Model answer
Prime numbers are numbers greater than 1 that have only two factors: 1 and the number itself. For example, 2, 3, 5, 7, 11 are prime numbers. Composite numbers are numbers greater than 1 that have more than two factors. For example, 4, 6, 8, 9, 10 are composite numbers because they have additional factors besides 1 and themselves.
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Q4. What is the difference between a factor and a multiple? Give an example for each.
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Model answer
A factor of a number divides it exactly without leaving a remainder. For example, 3 is a factor of 12 because 12 ÷ 3 = 4 exactly. A multiple of a number is the product of that number and any whole number. For example, 12 is a multiple of 3 because 3 × 4 = 12. So, factors are numbers that divide a given number, while multiples are numbers obtained by multiplying a given number by whole numbers.
Sample question3 marks
Q5. What is the HCF of 24 and 36? Show the prime factorization method.
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Model answer
Prime factorization of 24 = 2 × 2 × 2 × 3 = 2^3 × 3. Prime factorization of 36 = 2 × 2 × 3 × 3 = 2^2 × 3^2. The common prime factors are 2 and 3, with the smallest powers being 2^2 and 3^1. Therefore, HCF = 2^2 × 3 = 4 × 3 = 12.
Want more questions with answers?Get the full practice set for this chapter.
What is a supercell in the context of number play?
A supercell is a number in a grid that is greater than all its immediate neighbours (left, right, top, bottom). The largest number in a grid is always a supercell, while the smallest never is.
What is the Kaprekar constant?
The Kaprekar constant is 6174 for 4-digit numbers. By repeatedly arranging digits in descending and ascending order and subtracting, you will always reach 6174. For 3-digit numbers, the constant is 495.
What is a palindrome? Give examples.
A palindrome is a number that reads the same forwards and backwards. Examples include 66, 848, 575, and 121. Palindromic times include 10:01 and 12:21.
What is the Collatz conjecture?
The Collatz conjecture states that if you start with any whole number and repeatedly apply the rule: if even, divide by 2; if odd, multiply by 3 and add 1, you will eventually reach 1. It remains unsolved.
How can I win the game of 21?
In the game of 21, where players add 1, 2, or 3, the first player can always win by starting with 1 and then saying numbers that are 1 more than a multiple of 4: 1, 5, 9, 13, 17, 21.
What is digit sum?
Digit sum is the sum of all digits of a number. For example, the digit sum of 68 is 6+8=14. It is used in various number puzzles and divisibility tests.